FeetSaber

If you see Linus Sebastian, tell him to send RAM! *** Ranked criteria say no feet. We checked. Twice. *** ChroMapper is free and open source. Just saying. *** We are sorry that you have to use this. *** The official editor exists. It’s even official. *** No need to explain. Please don’t explain. *** Sole purpose: mapping. Allegedly. *** You can now start editing a "map".

A DAW for Beat Saber maps.

Record a map the way you'd record a track. Loop the song and play in the beats, walls, bombs and lights, a pass for each, then fix what you missed.

On the keyboard, or on a MIDI keyboard, drum pad or Launchpad. Export a map that plays, or finish it in a pro editor.

Open projects

The stages

1 · Sections

Play and press B where each part starts. Sections are what you loop, jump between and give their own tempo.

2 · Beats

Play and tap F for left, J for right. Taps snap to the grid. Hold one for an arch.

3 · Notes

Every beat already has a note. Click a cell to place your own, drag across it to aim. The rest stay automatic.

4 · Walls

Play and hold D F G H J K as long as the wall should last. A tap makes one a beat long.

5 · Bombs

Twelve keys sit like the game's grid, Q to V. Press one while it plays to drop a bomb in that spot.

6 · Lights

Played like an instrument, Q to T. Tap for a hit that fades, hold to keep it on. With 8 on, a hold strobes.

Less by hand

Vibe

In Notes, press V, pick a range and swing the mouse with the song. Only the direction counts, and what comes out is playable.

Levels

Make the hardest level. The ones below come from it, the same every time. Open one and edit it to make it yours.

Arches

Hold a beat key for an arch. Or press A on Beats and drag from a note to the next on the same side.

Mirror blocks

Copy and paste for a live copy. Change the original and it follows. Drag to move it, Ctrl B to break it free.

Bulldozer

Press U and pull through the timeline. Whatever you touch goes, in one undo.

Timing

Tempo

The tempo and first beat are found for you. If the grid drifts off the hits, drag the later strip in Timing to stretch it onto them.

Tap delay

Taps landing late? Calibrate once per pair of headphones and every tap is moved back by that much.

Speed

↓ and ↑ play from 10% to 150%. Taps still land where they belong.

Out of it

Preview

Press P any time for the map as cubes coming at you.

Controllers

Any shortcut can go on a MIDI keyboard, drum pad or Launchpad, and a pad can do something else on each screen. All in Options, F1.

Export

A zip to unpack into CustomLevels and play. Import goes the other way, from a map's zip to a project.